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Ray.h

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00001 /************************************************************** ggt-head beg
00002  *
00003  * GGT: Generic Graphics Toolkit
00004  *
00005  * Original Authors:
00006  *   Allen Bierbaum
00007  *
00008  * -----------------------------------------------------------------
00009  * File:          $RCSfile: Ray.h,v $
00010  * Date modified: $Date: 2003/02/23 07:16:49 $
00011  * Version:       $Revision: 1.2 $
00012  * -----------------------------------------------------------------
00013  *
00014  *********************************************************** ggt-head end */
00015 /*************************************************************** ggt-cpr beg
00016 *
00017 * GGT: The Generic Graphics Toolkit
00018 * Copyright (C) 2001,2002 Allen Bierbaum
00019 *
00020 * This library is free software; you can redistribute it and/or
00021 * modify it under the terms of the GNU Lesser General Public
00022 * License as published by the Free Software Foundation; either
00023 * version 2.1 of the License, or (at your option) any later version.
00024 *
00025 * This library is distributed in the hope that it will be useful,
00026 * but WITHOUT ANY WARRANTY; without even the implied warranty of
00027 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00028 * Lesser General Public License for more details.
00029 *
00030 * You should have received a copy of the GNU Lesser General Public
00031 * License along with this library; if not, write to the Free Software
00032 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
00033 *
00034  ************************************************************ ggt-cpr end */
00035 #ifndef _GMTL_RAY_H_
00036 #define _GMTL_RAY_H_
00037 
00038 #include <gmtl/Point.h>
00039 #include <gmtl/Vec.h>
00040 #include <gmtl/VecOps.h>
00041 
00042 namespace gmtl {
00043 
00054 template< class DATA_TYPE >
00055 class Ray
00056 {
00057 public:
00061    Ray()
00062    {}
00063 
00071    Ray( const Point<DATA_TYPE, 3>& origin, const Vec<DATA_TYPE, 3>& dir )
00072       : mOrigin( origin ), mDir( dir )
00073    {}
00074 
00075    
00076 
00082    Ray( const Ray& lineseg )
00083    {
00084       mOrigin = lineseg.mOrigin;
00085       mDir = lineseg.mDir;
00086    }
00087 
00093    const Point<DATA_TYPE, 3>& getOrigin() const
00094    {
00095       return mOrigin;
00096    }
00097 
00103    void setOrigin( const Point<DATA_TYPE, 3>& origin )
00104    {
00105       mOrigin = origin;
00106    }
00107 
00113    const Vec<DATA_TYPE, 3>& getDir() const
00114    {
00115       return mDir;
00116    }
00117 
00123    void setDir( const Vec<DATA_TYPE, 3>& dir )
00124    {
00125       mDir = dir;
00126    }
00127 
00128 public:
00132    Point<DATA_TYPE, 3> mOrigin;
00133 
00137    Vec<DATA_TYPE, 3> mDir;
00138 };
00139 
00140 
00141 // --- helper types --- //
00142 typedef Ray<float>  Rayf;
00143 typedef Ray<double> Rayd;
00144 }
00145 
00146 #endif

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